![]() ![]() Acting as a hybrid of fast travel and a player home/settlement, the Vertical Takeoff. This change will prevent the heli engine sounding like an annoying locomotive. A new Fallout 4 mod lets you to create a moveable home base inside a Vertibird.So here’s how it works. RandomStartDelay = 1.0 //for playing engines slightly out of sync Running = Firespitter/Sounds/sound_fscoptermain cfg but right before //PART END, add this: clip = Firespitter/Sounds/sound_fscoptermain Fallout 4 Power Armor Frames Locations Although not 100 guaranteed, you can explore the following locations to find Power Armor Frames: Crashed Vertibird Covenant Lake in the water, near the. PS: If you want a working sound file, you can edit the part.cfg with the following additional lines:įind this block and comment it all, it should look like this: Yes, the extensible arm works as intended, with a little patience you can tether your vertibird just like (or almost like) it’s seen in Fallout 4. ![]() Look for the following variables and replace them in the file (create a backup if you wish) with these values: minPowerProduction = 170 ![]() Kerbal Space Program\GameData\Firespitter\Parts\Engine\FS_copterRotorMain\part.cfg The Vertibird has its own info screen when you launch it for the first time (toggle with i) that will let you know all of the action groups and its basic operation, and please, make sure to edit the following part for a working craft, otherwise it won’t take off (stock config has a very weak engine): Modded and tweaked: be advised!! EDIT THE PART.CFG AS STATED BELOW ![]()
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